Articulate, SCORM & Other Samples
Show, don't just tell.
Interactive builds.
Design notes
- Two scenarios, two different structures. Scenario 1 is scored and converging — every choice funnels back to the next decision. Scenario 2 branches genuinely from the first decision into three separate paths (Containment, Exposure, Contamination), each with its own decisions and its own endings.
- Grounded in the actual regulations. The pre-teach cites WHS Act 2011 (NSW) s.28, WHS Regulation 2017 (NSW) Chapter 7 and r.356, and SafeWork NSW's Code of Practice for hazardous chemicals — so learners see the rule behind the instruction, not just the instruction.
- Pre-teach before each scenario. Vital information and a numbered procedure come first, so the decisions test application rather than guesswork.
- Safety Score 0–6 per scenario, selecting one of eight endings. In Scenario 2 the score is local to whichever path you're on, and the weakest band on every path funnels to the same formal review.
- Built for the browser. Read-aloud on every screen, a back control that rewinds the score rather than leaving points banked, and nothing to install.
The Spill
Part of a lab assistant onboarding programme. Two linked scenarios put a new starter through the first few minutes of a chemical spill — where the instinctive response and the correct one are usually different things.
Scenario 1 covers a known chemical and a known procedure. Scenario 2 changes the rules: an unlabelled substance, no supervisor on site, and a first decision that sends you down one of three genuinely different paths.
Seven decision points, eight endings, and a Safety Score that reflects how closely you held to protocol under time pressure.
Research
D. T. Suzuki described Zen as "looking into the nature of one's own being" — an emphasis on direct awareness that sits in sharp contrast to the fragmented attention of current adolescent media environments. Zen-informed pacing was used deliberately here to:
- Train sustained attention — focus on one object or task, reducing the cognitive switching cost of rapid digital stimuli.
- Interrupt automatic behaviour — build awareness of impulse before action.
- Improve tolerance of stillness — comfort with silence and slower pacing.
- Support metacognition — noticing when attention has drifted, and returning it deliberately.
A Study Tour of Japan
Designed around cultural continuity, historical philosophy and modern innovation, so students engage with Japan as a living system of interconnected STEM, design and cultural practice rather than a tourism destination.
I developed a distinctive visual identity using AI-generated cinematic imagery and hand-drawn animated blue kanji linework, reinforcing systems thinking and cross-disciplinary interpretation.
- Connects historical design principles to contemporary engineering, robotics and computational design.
- Investigates how balance, minimalism and function inform real architectural and engineering solutions.
Observations in the classroom
- Memorisation alone wasn't durable. Students relying on word lists showed weaker long-term retention than those working with language in context.
- Word origins strengthened independence. Students introduced to Greek and Latin roots could infer unfamiliar words, reducing reliance on memorisation.
- Multimodal input deepened encoding. Music, visuals, games and interactive tasks outperformed single-mode instruction.
- Contextual repetition beat rote review. Concepts revisited in varied contexts were retained better than isolated revision.
Learning English through Greek & Latin Roots
A major obstacle in English language learning is the expectation that students memorise thousands of individual words — producing heavy cognitive load and poor retention, particularly for adolescents already managing competing academic demands.
Rather than treating English as disconnected vocabulary, students are guided to see how it is built from recurring roots, prefixes and suffixes, so they can work out unfamiliar language themselves. Autonomy replaces memorisation.
Video Walkthroughs
Short walkthroughs of tools and courses built across Moodle, H5P and custom code — how each one works in practice, not just how it looks.
Onboarding Course — Moodle + Interactive H5P Books
A staff onboarding course built in Moodle, combining AI-generated video presenters (Synthesia) with interactive, book-style H5P content so new starters can move through key information at their own pace.
Bespoke Certificate Generator
Moodle's native plug-ins couldn't produce the course completion certificates a client needed, and no one had found a way to print them cleanly. I built a bespoke generator that fills in each student's details and outputs finished, print-ready certificates in seconds — no design work, no manual formatting, and no per-course rebuild.
Custom-Coded H5P-Style SCORM Lesson
An H5P-style interactive lesson built for a client who wanted to avoid ongoing subscription costs. Rather than licensing H5P, I coded the same interactive book/quiz experience from scratch and packaged it as a standard SCORM file, so it drops straight into any LMS with no recurring fees.
Weather Idioms — Matching Game
A custom-coded matching game for weather idioms, playable projected on a whiteboard for team play or individually from a phone. A follow-up listen-and-dictation exercise reinforces the vocabulary — a fun way to learn idioms and stretch your brain.
More Lessons & Games ↗